== DND Dice Roller ==

By Gavin Olson

Version History:

v1.0 - In BASIC, you type a number of dice and a number of sides, it rolls in the home screen
v1.5 - In BASIC, you use the arrows to change the numbers. Slow.
v1.6 - In BASIC, added the top-row-buttons for standard die.
v2.0 - In ASM, but without Ion compatibility.
v2.1 - In ASM, for Ion, with reduced file size.
v2.2 - In ASM, for Ion, with te zero roll bug removed.

Keys:

Up - Incerement highlighted value
Down - Decrement highlighted value
Left - Change field
Right - Change field
Enter - Roll what is displayed
Mode - Quit
Clear - Quit

Conventions:

DND DIce Roller uses the Dungeons & Dragons dice notation, for obvious reasons (DND). The first number is how many dice. The second number (after the 'd') is the number of sides on the dice. Standard sizes are 4,6,8,10,12,20, and 100. After polling various local players, the values on the top row were changed to the ones used currently. It is easy to increment twice from 8 to get ten or decrement 5 times from 4 to get 100. Most 100-side rolls are made with 2d10, anyway.

Future plans:

-Add modifiers (2d20+5)
-Allow you to type values as well as use arrows.
-Smaller file (yeah, right)
-Port to MirageOS for the 83+.
-Port to other Z80 platforms.
-Add pages to die roll view for more dice at a time.

Contact:

Comments & Bugs can be sent to: gtolson@snet.net
For source, e-mail above address. With bug reports, be sure to give detailed information about ROM version, shell, free memory, and what the exact die roll was. 